Number Four: Double Vision Of all the cards on this M21 list, none of them require fewer explanation as to their scalability and general usefulness in a Commander game than Double Vision
They won't copy other effects that have changed the targeted creature's power, toughness, types, color, or so on
I wouldnt play all of these cards in my own Commander decks, but Im certain that most of them will appeal to a lot of different players
(You need "time" to make it work
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Its probably more than you own in your collection, and getting your hands on a box early on seems like Christmas morning